When well versed with all the theory and considering kickstarting a career in e-learning, one might be wondering what all does it take to complete any given project. Well, answer is - it depends! On what you ask? Well, the product type, its timeline, duration, manpower and budget. Once answers to all of these are clear then starting work can be considered. Some line of thoughts discussed here will help you understand this in detail.
One of the best references is Chapman Alliance. Post an extensive research study, they concluded that all results are shown as ratios, showing number of hours of development to create 1 finished hour of learning (output).
Instructor-Led Training (ILT) - including front end analysis, design, lesson plans, handouts, workbooks, PowerPoint, SME reviews of content to be used during live, face-to-face learning events.
22:1 - ILT training, Simple learning content, possible repurposing of learning source material, with minimal learning support materials.
43:1 - ILT training, average project for creating corporate ILT class with well documented deliverables (Lesson Plan, Handouts, Workbooks, PowerPoint Visuals)
82:1 - ILT training, Complex subject matter, very custom, extended time spent on formatting classroom deliverables.
Level 1 eLearning (Basic) - Including content pages, text, graphics, perhaps simple audio, perhaps simple video, test questions. NOTE: PowerPoint-to-eLearning often falls into this category. Basically pages with assessment
49:1 - eLearning output, Rapid Development, Simple Content, Specialized Authoring Tools (i.e. PowerPoint to eLearning tools)
79:1 - eLearning output, Most typical (average) Level 1 eLearning Content
125:1 - eLearning output, Complex projects, difficult to produce, more media production
Level 2 eLearning (Interactive) - Level 1 eLearning content plus 25% (or more) interactive exercises, allowing learners to perform virtual "try it" exercises, liberal use of multimedia (audio, video, and animations)
127:1 - eLearning output, Rapid development through templated interactions, simple animation, efficient or low-end media production
184:1 - eLearning output, Most typical (average) Level 2 projects
267:1 - eLearning output, advanced and custom interactions, embedded simulation activities and lots of media
Level 3 eLearning (Advanced) - Highly interactive, possibly simulation or serious game-based, use of avatars, custom interactions, award-winning caliber courseware
217:1 - eLearning output, templated interactions, templated games and simulations, efficient simulation development practices (rapid development)
490:1 - eLearning output, Most typical (average) Level 3 projects
716:1 - eLearning output, complex projects, advanced learning simulations and games, extensive media production NOTE: Several respondents listed times greater than 2000+ hours of development per finished hour (very advanced learning simulations and games).
Type of Training per 1 hour | Low Hours Per hour of Instruction (2009) | High Hours Per Hour of Instruction (2009) | Low Hours Per hour of Instruction (2003) | High Hours Per Hour of Instruction (2003) |
Stand-up training (classroom) | 43 | 185 | 20 | 70 |
Self-instructional print | 40 | 93 | 80 | 125 |
Instructor-led, Web-based training delivery (using software such as Centra, Adobe Connect, or WebEx-two-way live audio with PowerPoint) | 49 | 89 | 30 | 80 |
E-learning Developed without a Template | ||||
Text-only; limited interactivity; no animations | 93 | 152 | 100 | 150 |
Moderate interactivity; limited animations | 122 | 186 | 250 | 400 |
High interactivity; multiple animations | 154 | 243 | 400 | 600 |
E-learning Developed within a Template | ||||
Limited interactivity; no animations (using software such as Lectora, Captivate, ToolBook, TrainerSoft) | 118 | 365 | 40 | 100 |
Moderate interactivity; limited animations (using software such as Lectora, Captivate, ToolBook, TrainerSoft) | 90 | 240 | 150 | 200 |
High interactivity; multiple animations (using software such as Lectora, Captivate, ToolBook, TrainerSoft) | 136 | 324 | 60 | 300 |
Limited interactivity; no animations (using software such as Articulate) | 73 | 116 | NA | NA |
Moderate interactivity; limited animations (using software such as Articulate) | 97 | 154 | NA | NA |
High interactivity; multiple animations (using software such as Articulate) | 132 | 214 | NA | NA |
Simulations | ||||
Equipment or hardware (equipment emulation) | 949 | 1743 | 600 | 1000 |
Softskills (sales, leadership, ethics, diversity, etc.) | 320 | 731 | NA | NA |
- Writing an eLearning script or developing a storyboard
- Rehearsing the Script
- Writing an Audio Script
- Recording the Software Simulation or Video Demo
- Developing Assets Externally
- Adding/editing text content such as callouts/captions
- Adding images
- Adding animations
- Adding interactivity (Buttons, clickable hotspots, menus, etc.)
- Creating quizzes
- Publishing to an LMS or web server
- Testing the published content
- Fixing errors found during the testing process
- Republishing and retesting
- Lack of understanding of one’s responsibility to project; which included not allotting enough time to review work, SME unavailability, provision of materials in a timely manner
- Organizational changes; changes impacting either resources for the project or the overall project
- Incompatible technology and/or lack of knowledge of a technology. It was noted several times that the clients’ technology was incompatible and/or there was a learning curve to using the new tools. To a lesser degree it was also mentioned that software quirks also lent to development time being impacted.

No comments:
Post a Comment